(svn r20318) -Doc: Doxygen additions.
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		@@ -43,30 +43,30 @@ struct CompanyProperties {
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	uint32 president_name_2; ///< Parameter of #president_name_1
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	char *president_name;    ///< Name of the president if the user changed it.
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	CompanyManagerFace face;
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	CompanyManagerFace face;         ///< Face description of the president.
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	Money money;         ///< Money owned by the company.
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	byte money_fraction; ///< Fraction of money of the company, too small to represent in \a money.
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	Money current_loan;
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	Money current_loan;              ///< Amount of money borrowed from the bank.
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	byte colour;
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	byte colour;                     ///< Company colour.
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	RailTypes avail_railtypes;
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	RailTypes avail_railtypes;       ///< Rail types available to the company.
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	byte block_preview;
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	byte block_preview;              ///< Number of months that the company is not allowed to get new exclusive engine previews.
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	uint32 cargo_types; ///< which cargo types were transported the last year
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	TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none
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	TileIndex last_build_coordinate;
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	TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
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	OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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	Year inaugurated_year;     ///< Year of starting the company.
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	byte quarters_of_bankruptcy;
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	byte quarters_of_bankruptcy;     ///< Number of quarters (a quarter is 3 months) that the company has a negative balance.
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	CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
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	int16 bankrupt_timeout;
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	int16 bankrupt_timeout;          ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
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	Money bankrupt_value;
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	bool is_ai; ///< If \c true, the company is controlled by the computer (a NoAI program).
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@@ -90,12 +90,12 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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	~Company();
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	Livery livery[LS_END];
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	RoadTypes avail_roadtypes;
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	RoadTypes avail_roadtypes;         ///< Road types available to this company.
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	class AIInstance *ai_instance;
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	class AIInfo *ai_info;
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	EngineRenewList engine_renew_list;
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	EngineRenewList engine_renew_list; ///< Engine renewals of this company.
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	CompanySettings settings;          ///< settings specific for each company
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	uint16 *num_engines;               ///< caches the number of engines of each type the company owns (no need to save this)
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