(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
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@@ -11,7 +11,7 @@
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static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
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static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
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static uint _spritegroup_count = 0;
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static uint _spritegroup_count = 0;
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STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
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STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
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static void DestroySpriteGroup(SpriteGroup *group)
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static void DestroySpriteGroup(SpriteGroup *group)
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{
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{
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