TBTR: Delete orphaned virtual trains on client disconnection

This commit is contained in:
Jonathan G Rennison
2020-10-09 19:26:07 +01:00
parent 348178e9eb
commit cce6d731a1
9 changed files with 41 additions and 23 deletions

View File

@@ -5350,7 +5350,7 @@ int GetDisplayImageWidth(Train *t, Point *offset)
return t->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
}
Train* CmdBuildVirtualRailWagon(const Engine *e)
Train* CmdBuildVirtualRailWagon(const Engine *e, uint32 user)
{
const RailVehicleInfo *rvi = &e->u.rail;
@@ -5371,6 +5371,7 @@ Train* CmdBuildVirtualRailWagon(const Engine *e)
v->track = TRACK_BIT_DEPOT;
SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
v->motion_counter = user;
v->SetWagon();
v->SetFreeWagon();
@@ -5407,7 +5408,7 @@ Train* CmdBuildVirtualRailWagon(const Engine *e)
return v;
}
Train* CmdBuildVirtualRailVehicle(EngineID eid, StringID &error)
Train* CmdBuildVirtualRailVehicle(EngineID eid, StringID &error, uint32 user)
{
const Engine *e = Engine::GetIfValid(eid);
if (e == nullptr || e->type != VEH_TRAIN) {
@@ -5426,7 +5427,7 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, StringID &error)
RegisterGameEvents(GEF_VIRT_TRAIN);
if (rvi->railveh_type == RAILVEH_WAGON) {
return CmdBuildVirtualRailWagon(e);
return CmdBuildVirtualRailWagon(e, user);
}
Train *v = new Train();
@@ -5444,6 +5445,7 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, StringID &error)
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
v->last_station_visited = INVALID_STATION;
v->motion_counter = user;
v->engine_type = e->index;
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
@@ -5492,7 +5494,7 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, StringID &error)
* @param p1 various bitstuffed data
* bits 0-15: vehicle type being built.
* bits 24-31: refit cargo type.
* @param p2 unused
* @param p2 user
* @param text unused
* @return the cost of this operation or an error
*/
@@ -5512,7 +5514,7 @@ CommandCost CmdBuildVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint
if (should_execute) {
StringID err = INVALID_STRING_ID;
Train* train = CmdBuildVirtualRailVehicle(eid, err);
Train* train = CmdBuildVirtualRailVehicle(eid, err, p2);
if (train == nullptr) {
return_cmd_error(err);