Codechange: Template DoCommandPInternal.
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@@ -18,6 +18,7 @@
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#include "../company_func.h"
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#include "../company_base.h"
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#include "../company_gui.h"
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#include "../company_cmd.h"
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#include "../core/random_func.hpp"
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#include "../date_func.h"
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#include "../gfx_func.h"
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@@ -839,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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* the server will give us a client-id and let us in */
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_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
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ShowJoinStatusWindow();
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NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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}
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} else {
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/* take control over an existing company */
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@@ -176,22 +176,6 @@ static CommandQueue _local_wait_queue;
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/** Local queue of packets waiting for execution. */
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static CommandQueue _local_execution_queue;
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/**
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* Prepare a DoCommand to be send over the network
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* @param cmd The command to execute (a CMD_* value)
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* @param err_message Message prefix to show on error
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* @param callback A callback function to call after the command is finished
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* @param company The company that wants to send the command
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* @param tile The tile to perform a command on (see #CommandProc)
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* @param p1 Additional data for the command (see #CommandProc)
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* @param p2 Additional data for the command (see #CommandProc)
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* @param text The text to pass
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*/
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void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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{
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auto data = EndianBufferWriter<CommandDataBuffer>::FromValue(std::make_tuple(tile, p1, p2, text));
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NetworkSendCommand(cmd, err_message, callback, company, tile, data);
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}
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/**
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* Prepare a DoCommand to be send over the network
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@@ -1538,7 +1538,7 @@ private:
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if (_network_server) {
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Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW, _network_own_client_id, {});
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} else {
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NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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}
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}
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@@ -2081,7 +2081,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
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/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
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ci->client_playas = c->index;
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NetworkUpdateClientInfo(ci->client_id);
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NetworkSendCommand(CMD_RENAME_PRESIDENT, STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
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Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
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}
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/* Announce new company on network. */
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