Codechange: Template DoCommandPInternal.

This commit is contained in:
Michael Lutz
2021-11-01 23:07:27 +01:00
parent 6691ee3b96
commit ccefa76a46
9 changed files with 158 additions and 105 deletions

View File

@@ -18,6 +18,7 @@
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../company_cmd.h"
#include "../core/random_func.hpp"
#include "../date_func.h"
#include "../gfx_func.h"
@@ -839,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
ShowJoinStatusWindow();
NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
}
} else {
/* take control over an existing company */

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@@ -176,22 +176,6 @@ static CommandQueue _local_wait_queue;
/** Local queue of packets waiting for execution. */
static CommandQueue _local_execution_queue;
/**
* Prepare a DoCommand to be send over the network
* @param cmd The command to execute (a CMD_* value)
* @param err_message Message prefix to show on error
* @param callback A callback function to call after the command is finished
* @param company The company that wants to send the command
* @param tile The tile to perform a command on (see #CommandProc)
* @param p1 Additional data for the command (see #CommandProc)
* @param p2 Additional data for the command (see #CommandProc)
* @param text The text to pass
*/
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
{
auto data = EndianBufferWriter<CommandDataBuffer>::FromValue(std::make_tuple(tile, p1, p2, text));
NetworkSendCommand(cmd, err_message, callback, company, tile, data);
}
/**
* Prepare a DoCommand to be send over the network

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@@ -1538,7 +1538,7 @@ private:
if (_network_server) {
Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW, _network_own_client_id, {});
} else {
NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
Command<CMD_COMPANY_CTRL>::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {});
}
}

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@@ -2081,7 +2081,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
NetworkSendCommand(CMD_RENAME_PRESIDENT, STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, nullptr, c->index, 0, 0, 0, ci->client_name);
}
/* Announce new company on network. */