Codechange: Template DoCommandPInternal.
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@@ -200,7 +200,7 @@ CommandCost CmdClearOrderBackup(DoCommandFlag flags, TileIndex tile, uint32 p1,
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/* We need to circumvent the "prevention" from this command being executed
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* while the game is paused, so use the internal method. Nor do we want
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* this command to get its cost estimated when shift is pressed. */
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DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, STR_NULL, nullptr, true, false, false, ob->tile, 0, user, {});
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Command<CMD_CLEAR_ORDER_BACKUP>::Unsafe(STR_NULL, nullptr, true, false, ob->tile, CommandTraits<CMD_CLEAR_ORDER_BACKUP>::Args{ ob->tile, 0, user, {} });
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} else {
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/* The command came from the game logic, i.e. the clearing of a tile.
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* In that case we have no need to actually sync this, just do it. */
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