Codechange: Template DoCommandPInternal.

This commit is contained in:
Michael Lutz
2021-11-01 23:07:27 +01:00
parent 6691ee3b96
commit ccefa76a46
9 changed files with 158 additions and 105 deletions

View File

@@ -200,7 +200,7 @@ CommandCost CmdClearOrderBackup(DoCommandFlag flags, TileIndex tile, uint32 p1,
/* We need to circumvent the "prevention" from this command being executed
* while the game is paused, so use the internal method. Nor do we want
* this command to get its cost estimated when shift is pressed. */
DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, STR_NULL, nullptr, true, false, false, ob->tile, 0, user, {});
Command<CMD_CLEAR_ORDER_BACKUP>::Unsafe(STR_NULL, nullptr, true, false, ob->tile, CommandTraits<CMD_CLEAR_ORDER_BACKUP>::Args{ ob->tile, 0, user, {} });
} else {
/* The command came from the game logic, i.e. the clearing of a tile.
* In that case we have no need to actually sync this, just do it. */