(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.

This commit is contained in:
peter1138
2007-06-27 20:53:25 +00:00
parent 85fb4eb94b
commit cd0e022172
9 changed files with 161 additions and 17 deletions

View File

@@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "functions.h"
#include "player.h"
#include "table/strings.h"
@@ -17,6 +18,7 @@
#include "string.h"
#include "window.h"
#include "vehicle_gui.h"
#include "strings.h"
/**
* Update the num engines of a groupID. Decrease the old one and increase the new one
@@ -159,6 +161,19 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CommandCost();
}
static bool IsUniqueGroupName(const char *name)
{
const Group *g;
char buf[512];
FOR_ALL_GROUPS(g) {
SetDParam(0, g->index);
GetString(buf, STR_GROUP_NAME, lastof(buf));
if (strcmp(buf, name) == 0) return false;
}
return true;
}
/**
* Rename a group
@@ -174,6 +189,8 @@ CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Group *g = GetGroup(p1);
if (g->owner != _current_player) return CMD_ERROR;
if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
/* Create the name */
StringID str = AllocateName(_cmd_text, 0);
if (str == STR_NULL) return CMD_ERROR;