(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
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@@ -17,6 +17,7 @@
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#include "variables.h"
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#include "livery.h"
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#include "player_face.h"
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#include "strings.h"
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/** Change the player's face.
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* @param tile unused
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@@ -194,6 +195,20 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return CommandCost();
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}
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static bool IsUniqueCompanyName(const char *name)
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{
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const Player *p;
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char buf[512];
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FOR_ALL_PLAYERS(p) {
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SetDParam(0, p->index);
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GetString(buf, STR_COMPANY_NAME, lastof(buf));
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if (strcmp(buf, name) == 0) return false;
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}
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return true;
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}
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/** Change the name of the company.
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* @param tile unused
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* @param flags operation to perform
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@@ -205,9 +220,11 @@ CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32
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StringID str;
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Player *p;
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if (_cmd_text[0] == '\0') return CMD_ERROR;
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if (StrEmpty(_cmd_text)) return CMD_ERROR;
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str = AllocateNameUnique(_cmd_text, 4);
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if (!IsUniqueCompanyName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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str = AllocateName(_cmd_text, 4);
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if (str == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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@@ -222,6 +239,20 @@ CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32
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return CommandCost();
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}
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static bool IsUniquePresidentName(const char *name)
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{
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const Player *p;
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char buf[512];
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FOR_ALL_PLAYERS(p) {
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SetDParam(0, p->index);
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GetString(buf, STR_PLAYER_NAME, lastof(buf));
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if (strcmp(buf, name) == 0) return false;
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}
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return true;
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}
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/** Change the name of the president.
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* @param tile unused
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* @param flags operation to perform
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@@ -233,9 +264,11 @@ CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint
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StringID str;
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Player *p;
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if (_cmd_text[0] == '\0') return CMD_ERROR;
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if (StrEmpty(_cmd_text)) return CMD_ERROR;
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str = AllocateNameUnique(_cmd_text, 4);
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if (!IsUniquePresidentName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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str = AllocateName(_cmd_text, 4);
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if (str == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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