(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed

-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
This commit is contained in:
truelight
2007-06-19 15:04:08 +00:00
parent b63c8b8342
commit cd10965a27
12 changed files with 115 additions and 28 deletions

View File

@@ -177,3 +177,13 @@ int Blitter_32bppBase::BufferSize(int width, int height)
{
return width * height * sizeof(uint32);
}
void Blitter_32bppBase::PaletteAnimate(uint start, uint count)
{
/* By default, 32bpp doesn't have palette animation */
}
Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_NONE;
}

View File

@@ -23,6 +23,8 @@ public:
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
static inline uint32 LookupColourInPalette(uint8 index) {
#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))

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@@ -182,3 +182,13 @@ int Blitter_8bppBase::BufferSize(int width, int height)
{
return width * height;
}
void Blitter_8bppBase::PaletteAnimate(uint start, uint count)
{
/* Video backend takes care of the palette animation */
}
Blitter::PaletteAnimation Blitter_8bppBase::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_VIDEO_BACKEND;
}

View File

@@ -23,6 +23,8 @@ public:
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
};
#endif /* BLITTER_8BPP_BASE_HPP */

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@@ -31,6 +31,12 @@ public:
int pitch; ///< The pitch of the destination buffer
};
enum PaletteAnimation {
PALETTE_ANIMATION_NONE, ///< No palette animation
PALETTE_ANIMATION_VIDEO_BACKEND, ///< Palette animation should be done by video backend (8bpp only!)
PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation
};
typedef void *AllocatorProc(size_t size);
/**
@@ -158,6 +164,20 @@ public:
*/
virtual int BufferSize(int width, int height) = 0;
/**
* Called when the 8bpp palette is changed; you should redraw all pixels on the screen that
* are equal to the 8bpp palette indexes 'start' to 'start + count'.
* @param start The start index in the 8bpp palette.
* @param count The amount of indexes that are (possible) changed.
*/
virtual void PaletteAnimate(uint start, uint count) = 0;
/**
* Check if the blitter uses palette animation at all.
* @return True if it uses palette animation.
*/
virtual Blitter::PaletteAnimation UsePaletteAnimation() = 0;
virtual ~Blitter() { }
};

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@@ -24,6 +24,8 @@ public:
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {};
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
/* virtual */ int BufferSize(int width, int height) { return 0; };
/* virtual */ void PaletteAnimate(uint start, uint count) { };
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
};
class FBlitter_Null: public BlitterFactory<FBlitter_Null> {