(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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@@ -23,6 +23,8 @@ public:
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(uint start, uint count);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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static inline uint32 LookupColourInPalette(uint8 index) {
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#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
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