(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed

-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
This commit is contained in:
truelight
2007-06-19 15:04:08 +00:00
parent b63c8b8342
commit cd10965a27
12 changed files with 115 additions and 28 deletions

View File

@@ -23,6 +23,8 @@ public:
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
static inline uint32 LookupColourInPalette(uint8 index) {
#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))