(svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work

This commit is contained in:
smatz
2008-07-28 15:31:11 +00:00
parent 1adcf9c81b
commit cd75303d80
3 changed files with 19 additions and 7 deletions

View File

@@ -297,12 +297,12 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
* @param mode Save/load mode.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
/* Show savegame files
* .SAV OpenTTD saved game
@@ -314,7 +314,7 @@ static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char
if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) {
GetOldSaveGameName(title, _fios_path, file);
if (title != NULL) GetOldSaveGameName(title, _fios_path, file);
return FIOS_TYPE_OLDFILE;
}
}