(svn r13859) -Fix: loading of TTD(Patch) savegames from the command line didn't work
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@@ -297,12 +297,12 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
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* @param mode Save/load mode.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file
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* @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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* @see FiosGetFileList
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* @see FiosGetSavegameList
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*/
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static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
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{
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/* Show savegame files
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* .SAV OpenTTD saved game
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@@ -314,7 +314,7 @@ static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char
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if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
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strcasecmp(ext, ".sv2") == 0) {
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GetOldSaveGameName(title, _fios_path, file);
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if (title != NULL) GetOldSaveGameName(title, _fios_path, file);
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return FIOS_TYPE_OLDFILE;
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}
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}
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