(svn r4120) Use the new station functions where appropriate
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@@ -617,9 +617,7 @@ static void AiNew_State_FindStation(Player *p)
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if (AiNew_CheckVehicleStation(p, st)) {
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// We did found a station that was good enough!
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new_tile = st->xy;
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// Cheap way to get the direction of the station...
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// Bus stations save it as 0x47 .. 0x4A, so decrease it with 0x47, and tada!
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direction = _m[st->xy].m5 - 0x47;
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direction = GetRoadStationDir(st->xy);
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break;
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}
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}
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