Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
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committed by
Patric Stout

parent
7dd5fd6ed4
commit
cdb3dd0493
@@ -8,9 +8,12 @@
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/** @file ai_sl.cpp Handles the saveload part of the AIs */
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#include "../stdafx.h"
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#include "../company_base.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "compat/ai_sl_compat.h"
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#include "../company_base.h"
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#include "../string_func.h"
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#include "../ai/ai.hpp"
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@@ -25,7 +28,7 @@ static int _ai_saveload_version;
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static std::string _ai_saveload_settings;
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static bool _ai_saveload_is_random;
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static const SaveLoad _ai_company[] = {
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static const SaveLoad _ai_company_desc[] = {
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SLEG_SSTR("name", _ai_saveload_name, SLE_STR),
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SLEG_SSTR("settings", _ai_saveload_settings, SLE_STR),
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SLEG_CONDVAR("version", _ai_saveload_version, SLE_UINT32, SLV_108, SL_MAX_VERSION),
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@@ -49,13 +52,15 @@ static void SaveReal_AIPL(int *index_ptr)
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_ai_saveload_is_random = config->IsRandom();
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_ai_saveload_settings = config->SettingsToString();
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SlObject(nullptr, _ai_company);
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SlObject(nullptr, _ai_company_desc);
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/* If the AI was active, store its data too */
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if (Company::IsValidAiID(index)) AI::Save(index);
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}
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static void Load_AIPL()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat);
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/* Free all current data */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(nullptr);
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@@ -67,7 +72,7 @@ static void Load_AIPL()
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_ai_saveload_is_random = false;
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_ai_saveload_version = -1;
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SlObject(nullptr, _ai_company);
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SlObject(nullptr, slt);
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if (_networking && !_network_server) {
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if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
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@@ -114,6 +119,8 @@ static void Load_AIPL()
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static void Save_AIPL()
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{
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SlTableHeader(_ai_company_desc);
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for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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SlSetArrayIndex(i);
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SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
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@@ -121,7 +128,7 @@ static void Save_AIPL()
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}
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static const ChunkHandler ai_chunk_handlers[] = {
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{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_ARRAY },
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{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _ai_chunk_handlers(ai_chunk_handlers);
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