Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,9 +8,11 @@
/** @file autoreplace_sl.cpp Code handling saving and loading of autoreplace rules */
#include "../stdafx.h"
#include "../autoreplace_base.h"
#include "saveload.h"
#include "compat/autoreplace_sl_compat.h"
#include "../autoreplace_base.h"
#include "../safeguards.h"
@@ -25,6 +27,8 @@ static const SaveLoad _engine_renew_desc[] = {
static void Save_ERNW()
{
SlTableHeader(_engine_renew_desc);
for (EngineRenew *er : EngineRenew::Iterate()) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
@@ -33,11 +37,13 @@ static void Save_ERNW()
static void Load_ERNW()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_renew_desc, _engine_renew_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er = new (index) EngineRenew();
SlObject(er, _engine_renew_desc);
SlObject(er, slt);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (IsSavegameVersionBefore(SLV_60)) {
@@ -56,7 +62,7 @@ static void Ptrs_ERNW()
}
static const ChunkHandler autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_ARRAY },
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _autoreplace_chunk_handlers(autoreplace_chunk_handlers);