Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -0,0 +1,25 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_sl_compat.h Loading for depot chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_DEPOT_H
#define SAVELOAD_COMPAT_DEPOT_H
#include "../saveload.h"
/** Original field order for _depot_desc. */
const SaveLoadCompat _depot_sl_compat[] = {
SLC_VAR("xy"),
SLC_VAR("town_index"),
SLC_VAR("town"),
SLC_VAR("town_cn"),
SLC_VAR("name"),
SLC_VAR("build_date"),
};
#endif /* SAVELOAD_COMPAT_DEPOT_H */