Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
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Patric Stout
parent
7dd5fd6ed4
commit
cdb3dd0493
25
src/saveload/compat/depot_sl_compat.h
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25
src/saveload/compat/depot_sl_compat.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot_sl_compat.h Loading for depot chunks before table headers were added. */
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#ifndef SAVELOAD_COMPAT_DEPOT_H
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#define SAVELOAD_COMPAT_DEPOT_H
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#include "../saveload.h"
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/** Original field order for _depot_desc. */
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const SaveLoadCompat _depot_sl_compat[] = {
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SLC_VAR("xy"),
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SLC_VAR("town_index"),
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SLC_VAR("town"),
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SLC_VAR("town_cn"),
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SLC_VAR("name"),
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SLC_VAR("build_date"),
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};
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#endif /* SAVELOAD_COMPAT_DEPOT_H */
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