Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,10 +8,12 @@
/** @file depot_sl.cpp Code handling saving and loading of depots */
#include "../stdafx.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
#include "compat/depot_sl_compat.h"
#include "../depot_base.h"
#include "../town.h"
#include "../safeguards.h"
@@ -29,6 +31,8 @@ static const SaveLoad _depot_desc[] = {
static void Save_DEPT()
{
SlTableHeader(_depot_desc);
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
@@ -37,11 +41,13 @@ static void Save_DEPT()
static void Load_DEPT()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, _depot_desc);
SlObject(depot, slt);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
@@ -57,7 +63,7 @@ static void Ptrs_DEPT()
}
static const ChunkHandler depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY },
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);