Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,6 +8,10 @@
/** @file engine_sl.cpp Code handling saving and loading of engines */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/engine_sl_compat.h"
#include "saveload_internal.h"
#include "../engine_base.h"
#include "../string_func.h"
@@ -28,20 +32,14 @@ static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_121),
SLE_VAR(Engine, flags, SLE_UINT8),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_179), // old preview_company_rank
SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, SLV_179, SL_MAX_VERSION),
SLE_CONDVAR(Engine, preview_company, SLE_UINT8, SLV_179, SL_MAX_VERSION),
SLE_VAR(Engine, preview_wait, SLE_UINT8),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45),
SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(Engine, company_avail, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, SLV_193, SL_MAX_VERSION),
SLE_CONDSSTR(Engine, name, SLE_STR, SLV_84, SL_MAX_VERSION),
SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space
};
static std::vector<Engine*> _temp_engine;
@@ -84,6 +82,8 @@ Engine *GetTempDataEngine(EngineID index)
static void Save_ENGN()
{
SlTableHeader(_engine_desc);
for (Engine *e : Engine::Iterate()) {
SlSetArrayIndex(e->index);
SlObject(e, _engine_desc);
@@ -92,13 +92,15 @@ static void Save_ENGN()
static void Load_ENGN()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
/* As engine data is loaded before engines are initialized we need to load
* this information into a temporary array. This is then copied into the
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
Engine *e = GetTempDataEngine(index);
SlObject(e, _engine_desc);
SlObject(e, slt);
if (IsSavegameVersionBefore(SLV_179)) {
/* preview_company_rank was replaced with preview_company and preview_asked.
@@ -175,6 +177,8 @@ static const SaveLoad _engine_id_mapping_desc[] = {
static void Save_EIDS()
{
SlTableHeader(_engine_id_mapping_desc);
uint index = 0;
for (EngineIDMapping &eid : _engine_mngr) {
SlSetArrayIndex(index);
@@ -185,17 +189,19 @@ static void Save_EIDS()
static void Load_EIDS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
_engine_mngr.clear();
while (SlIterateArray() != -1) {
EngineIDMapping *eid = &_engine_mngr.emplace_back();
SlObject(eid, _engine_id_mapping_desc);
SlObject(eid, slt);
}
}
static const ChunkHandler engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_TABLE },
{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_TABLE },
{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_READONLY },
};