Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,9 +8,11 @@
/** @file goal_sl.cpp Code handling saving and loading of goals */
#include "../stdafx.h"
#include "../goal_base.h"
#include "saveload.h"
#include "compat/goal_sl_compat.h"
#include "../goal_base.h"
#include "../safeguards.h"
@@ -25,6 +27,8 @@ static const SaveLoad _goals_desc[] = {
static void Save_GOAL()
{
SlTableHeader(_goals_desc);
for (Goal *s : Goal::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _goals_desc);
@@ -33,6 +37,8 @@ static void Save_GOAL()
static void Load_GOAL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_goals_desc, _goals_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Goal *s = new (index) Goal();
@@ -41,7 +47,7 @@ static void Load_GOAL()
}
static const ChunkHandler goal_chunk_handlers[] = {
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY },
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _goal_chunk_handlers(goal_chunk_handlers);