Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
This commit is contained in:

committed by
Patric Stout

parent
7dd5fd6ed4
commit
cdb3dd0493
@@ -8,9 +8,11 @@
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/** @file goal_sl.cpp Code handling saving and loading of goals */
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#include "../stdafx.h"
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#include "../goal_base.h"
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#include "saveload.h"
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#include "compat/goal_sl_compat.h"
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#include "../goal_base.h"
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#include "../safeguards.h"
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@@ -25,6 +27,8 @@ static const SaveLoad _goals_desc[] = {
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static void Save_GOAL()
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{
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SlTableHeader(_goals_desc);
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for (Goal *s : Goal::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _goals_desc);
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@@ -33,6 +37,8 @@ static void Save_GOAL()
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static void Load_GOAL()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_goals_desc, _goals_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Goal *s = new (index) Goal();
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@@ -41,7 +47,7 @@ static void Load_GOAL()
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}
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static const ChunkHandler goal_chunk_handlers[] = {
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{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY },
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{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _goal_chunk_handlers(goal_chunk_handlers);
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