Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -12,13 +12,13 @@
#include "../company_base.h"
#include "saveload.h"
#include "compat/group_sl_compat.h"
#include "../safeguards.h"
static const SaveLoad _group_desc[] = {
SLE_CONDVAR(Group, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
SLE_CONDSSTR(Group, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_164), // num_vehicle
SLE_VAR(Group, owner, SLE_UINT8),
SLE_VAR(Group, vehicle_type, SLE_UINT8),
SLE_VAR(Group, flags, SLE_UINT8),
@@ -30,6 +30,8 @@ static const SaveLoad _group_desc[] = {
static void Save_GRPS()
{
SlTableHeader(_group_desc);
for (Group *g : Group::Iterate()) {
SlSetArrayIndex(g->index);
SlObject(g, _group_desc);
@@ -39,24 +41,26 @@ static void Save_GRPS()
static void Load_GRPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_group_desc, _group_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Group *g = new (index) Group();
SlObject(g, _group_desc);
SlObject(g, slt);
if (IsSavegameVersionBefore(SLV_189)) g->parent = INVALID_GROUP;
if (IsSavegameVersionBefore(SLV_GROUP_LIVERIES)) {
const Company *c = Company::Get(g->owner);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
const Company *c = Company::Get(g->owner);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
}
}
}
static const ChunkHandler group_chunk_handlers[] = {
{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_ARRAY },
{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _group_chunk_handlers(group_chunk_handlers);