Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,11 +8,13 @@
/** @file labelmaps_sl.cpp Code handling saving and loading of rail type label mappings */
#include "../stdafx.h"
#include "../station_map.h"
#include "../tunnelbridge_map.h"
#include "saveload.h"
#include "compat/labelmaps_sl_compat.h"
#include "saveload_internal.h"
#include "../station_map.h"
#include "../tunnelbridge_map.h"
#include "../safeguards.h"
@@ -99,6 +101,8 @@ static const SaveLoad _label_object_desc[] = {
static void Save_RAIL()
{
SlTableHeader(_label_object_desc);
LabelObject lo;
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
@@ -111,18 +115,20 @@ static void Save_RAIL()
static void Load_RAIL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_label_object_desc, _label_object_sl_compat);
ResetLabelMaps();
LabelObject lo;
while (SlIterateArray() != -1) {
SlObject(&lo, _label_object_desc);
SlObject(&lo, slt);
_railtype_list.push_back((RailTypeLabel)lo.label);
}
}
static const ChunkHandler labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, nullptr, nullptr, CH_ARRAY },
{ 'RAIL', Save_RAIL, Load_RAIL, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _labelmaps_chunk_handlers(labelmaps_chunk_handlers);