Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,6 +8,10 @@
/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/misc_sl_compat.h"
#include "../date_func.h"
#include "../zoom_func.h"
#include "../window_gui.h"
@@ -17,8 +21,6 @@
#include "../core/random_func.hpp"
#include "../fios.h"
#include "saveload.h"
#include "../safeguards.h"
extern TileIndex _cur_tileloop_tile;
@@ -72,73 +74,52 @@ static const SaveLoad _date_desc[] = {
SLEG_CONDVAR("date", _date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLEG_CONDVAR("date", _date, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLEG_VAR("date_fract", _date_fract, SLE_UINT16),
SLEG_VAR("tick_counter", _tick_counter, SLE_UINT16),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_157), // _vehicle_id_ctr_day
SLEG_VAR("tick_counter", _tick_counter, SLE_UINT16),
SLEG_CONDVAR("age_cargo_skip_counter", _age_cargo_skip_counter, SLE_UINT8, SL_MIN_VERSION, SLV_162),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_46),
SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_VAR("next_disaster_start", _disaster_delay, SLE_UINT16),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
SLEG_VAR("next_disaster_start", _disaster_delay, SLE_UINT16),
SLEG_VAR("random_state[0]", _random.state[0], SLE_UINT32),
SLEG_VAR("random_state[1]", _random.state[1], SLE_UINT32),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
SLE_CONDNULL(4, SLV_10, SLV_120),
SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_CONDVAR("next_competitor_start", _next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
SLEG_CONDVAR("next_competitor_start", _next_competitor_start, SLE_UINT32, SLV_109, SL_MAX_VERSION),
SLEG_VAR("trees_tick_counter", _trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
SLE_CONDNULL(4, SLV_11, SLV_120),
};
static const SaveLoad _date_check_desc[] = {
SLEG_CONDVAR("date", _load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLEG_CONDVAR("date", _load_check_data.current_date, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_NULL(2), // _date_fract
SLE_NULL(2), // _tick_counter
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_157), // _vehicle_id_ctr_day
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_162), // _age_cargo_skip_counter
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_46),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), // _cur_tileloop_tile
SLE_CONDNULL(4, SLV_6, SL_MAX_VERSION), // _cur_tileloop_tile
SLE_NULL(2), // _disaster_delay
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
SLE_NULL(4), // _random.state[0]
SLE_NULL(4), // _random.state[1]
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
SLE_CONDNULL(4, SLV_10, SLV_120),
SLE_NULL(1), // _cur_company_tick_index
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_109), // _next_competitor_start
SLE_CONDNULL(4, SLV_109, SL_MAX_VERSION), // _next_competitor_start
SLE_NULL(1), // _trees_tick_ctr
SLE_CONDNULL(1, SLV_4, SL_MAX_VERSION), // _pause_mode
SLE_CONDNULL(4, SLV_11, SLV_120),
};
/* Save load date related variables as well as persistent tick counters
* XXX: currently some unrelated stuff is just put here */
static void Save_DATE()
{
SlTableHeader(_date_desc);
SlSetArrayIndex(0);
SlGlobList(_date_desc);
}
static void Load_DATE_common(const SaveLoadTable &slt)
static void Load_DATE_common(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
{
const std::vector<SaveLoad> oslt = SlCompatTableHeader(slt, slct);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
SlGlobList(oslt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
static void Load_DATE()
{
Load_DATE_common(_date_desc);
Load_DATE_common(_date_desc, _date_sl_compat);
}
static void Check_DATE()
{
Load_DATE_common(_date_check_desc);
Load_DATE_common(_date_check_desc, _date_check_sl_compat);
if (IsSavegameVersionBefore(SLV_31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
@@ -156,20 +137,24 @@ static const SaveLoad _view_desc[] = {
static void Save_VIEW()
{
SlTableHeader(_view_desc);
SlSetArrayIndex(0);
SlGlobList(_view_desc);
}
static void Load_VIEW()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_view_desc, _view_sl_compat);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(_view_desc);
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
static const ChunkHandler misc_chunk_handlers[] = {
{ 'DATE', Save_DATE, Load_DATE, nullptr, Check_DATE, CH_ARRAY },
{ 'VIEW', Save_VIEW, Load_VIEW, nullptr, nullptr, CH_ARRAY },
{ 'DATE', Save_DATE, Load_DATE, nullptr, Check_DATE, CH_TABLE },
{ 'VIEW', Save_VIEW, Load_VIEW, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);