Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,10 +8,12 @@
/** @file newgrf_sl.cpp Code handling saving and loading of newgrf config */
#include "../stdafx.h"
#include "../fios.h"
#include "saveload.h"
#include "compat/newgrf_sl_compat.h"
#include "newgrf_sl.h"
#include "../fios.h"
#include "../safeguards.h"
@@ -28,6 +30,8 @@ static const SaveLoad _newgrf_mapping_desc[] = {
*/
void Save_NewGRFMapping(const OverrideManagerBase &mapping)
{
SlTableHeader(_newgrf_mapping_desc);
for (uint i = 0; i < mapping.GetMaxMapping(); i++) {
if (mapping.mapping_ID[i].grfid == 0 &&
mapping.mapping_ID[i].entity_id == 0) continue;
@@ -42,6 +46,8 @@ void Save_NewGRFMapping(const OverrideManagerBase &mapping)
*/
void Load_NewGRFMapping(OverrideManagerBase &mapping)
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_newgrf_mapping_desc, _newgrf_mapping_sl_compat);
/* Clear the current mapping stored.
* This will create the manager if ever it is not yet done */
mapping.ResetMapping();
@@ -51,7 +57,7 @@ void Load_NewGRFMapping(OverrideManagerBase &mapping)
int index;
while ((index = SlIterateArray()) != -1) {
if ((uint)index >= max_id) SlErrorCorrupt("Too many NewGRF entity mappings");
SlObject(&mapping.mapping_ID[index], _newgrf_mapping_desc);
SlObject(&mapping.mapping_ID[index], slt);
}
}
@@ -69,6 +75,8 @@ static const SaveLoad _grfconfig_desc[] = {
static void Save_NGRF()
{
SlTableHeader(_grfconfig_desc);
int index = 0;
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
@@ -81,10 +89,12 @@ static void Save_NGRF()
static void Load_NGRF_common(GRFConfig *&grfconfig)
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, _grfconfig_desc);
SlObject(c, slt);
if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
}
@@ -112,7 +122,7 @@ static void Check_NGRF()
}
static const ChunkHandler newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_ARRAY }
{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_TABLE }
};
extern const ChunkHandlerTable _newgrf_chunk_handlers(newgrf_chunk_handlers);