Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
This commit is contained in:

committed by
Patric Stout

parent
7dd5fd6ed4
commit
cdb3dd0493
@@ -8,12 +8,15 @@
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/** @file order_sl.cpp Code handling saving and loading of orders */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/order_sl_compat.h"
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#include "saveload_internal.h"
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#include "../order_backup.h"
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#include "../settings_type.h"
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#include "../network/network.h"
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#include "saveload_internal.h"
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#include "../safeguards.h"
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/**
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@@ -107,14 +110,9 @@ SaveLoadTable GetOrderDescription()
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_REF(Order, next, REF_ORDER),
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SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
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SLE_CONDNULL(1, SLV_36, SLV_182), // refit_subtype
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SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
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/* Leftover from the minor savegame version stuff
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* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
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SLE_CONDNULL(10, SLV_5, SLV_36),
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};
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return _order_desc;
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@@ -122,9 +120,12 @@ SaveLoadTable GetOrderDescription()
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static void Save_ORDR()
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{
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const SaveLoadTable slt = GetOrderDescription();
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SlTableHeader(slt);
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for (Order *order : Order::Iterate()) {
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SlSetArrayIndex(order->index);
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SlObject(order, GetOrderDescription());
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SlObject(order, slt);
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}
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}
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@@ -176,11 +177,13 @@ static void Load_ORDR()
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if (prev != nullptr) prev->next = o;
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}
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} else {
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Order *order = new (index) Order();
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SlObject(order, GetOrderDescription());
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SlObject(order, slt);
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}
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}
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}
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@@ -206,20 +209,25 @@ SaveLoadTable GetOrderListDescription()
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static void Save_ORDL()
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{
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const SaveLoadTable slt = GetOrderListDescription();
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SlTableHeader(slt);
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for (OrderList *list : OrderList::Iterate()) {
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SlSetArrayIndex(list->index);
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SlObject(list, GetOrderListDescription());
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SlObject(list, slt);
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}
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}
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static void Load_ORDL()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderList *list = new (index) OrderList(0);
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SlObject(list, GetOrderListDescription());
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SlObject(list, slt);
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}
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}
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@@ -240,7 +248,6 @@ SaveLoadTable GetOrderBackupDescription()
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SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192),
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SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION),
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SLE_SSTR(OrderBackup, name, SLE_STR),
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_192), // clone (2 bytes of pointer, i.e. garbage)
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SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION),
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SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
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SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION),
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@@ -257,6 +264,9 @@ SaveLoadTable GetOrderBackupDescription()
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static void Save_BKOR()
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{
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const SaveLoadTable slt = GetOrderBackupDescription();
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SlTableHeader(slt);
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/* We only save this when we're a network server
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* as we want this information on our clients. For
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* normal games this information isn't needed. */
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@@ -264,18 +274,20 @@ static void Save_BKOR()
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for (OrderBackup *ob : OrderBackup::Iterate()) {
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SlSetArrayIndex(ob->index);
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SlObject(ob, GetOrderBackupDescription());
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SlObject(ob, slt);
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}
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}
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void Load_BKOR()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderBackup *ob = new (index) OrderBackup();
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SlObject(ob, GetOrderBackupDescription());
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SlObject(ob, slt);
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}
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}
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@@ -287,9 +299,9 @@ static void Ptrs_BKOR()
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}
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static const ChunkHandler order_chunk_handlers[] = {
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{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_ARRAY },
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{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_ARRAY },
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{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_ARRAY },
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{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_TABLE },
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{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_TABLE },
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{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);
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