Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,12 +8,15 @@
/** @file order_sl.cpp Code handling saving and loading of orders */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/order_sl_compat.h"
#include "saveload_internal.h"
#include "../order_backup.h"
#include "../settings_type.h"
#include "../network/network.h"
#include "saveload_internal.h"
#include "../safeguards.h"
/**
@@ -107,14 +110,9 @@ SaveLoadTable GetOrderDescription()
SLE_VAR(Order, dest, SLE_UINT16),
SLE_REF(Order, next, REF_ORDER),
SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
SLE_CONDNULL(1, SLV_36, SLV_182), // refit_subtype
SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
/* Leftover from the minor savegame version stuff
* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
SLE_CONDNULL(10, SLV_5, SLV_36),
};
return _order_desc;
@@ -122,9 +120,12 @@ SaveLoadTable GetOrderDescription()
static void Save_ORDR()
{
const SaveLoadTable slt = GetOrderDescription();
SlTableHeader(slt);
for (Order *order : Order::Iterate()) {
SlSetArrayIndex(order->index);
SlObject(order, GetOrderDescription());
SlObject(order, slt);
}
}
@@ -176,11 +177,13 @@ static void Load_ORDR()
if (prev != nullptr) prev->next = o;
}
} else {
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, GetOrderDescription());
SlObject(order, slt);
}
}
}
@@ -206,20 +209,25 @@ SaveLoadTable GetOrderListDescription()
static void Save_ORDL()
{
const SaveLoadTable slt = GetOrderListDescription();
SlTableHeader(slt);
for (OrderList *list : OrderList::Iterate()) {
SlSetArrayIndex(list->index);
SlObject(list, GetOrderListDescription());
SlObject(list, slt);
}
}
static void Load_ORDL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, GetOrderListDescription());
SlObject(list, slt);
}
}
@@ -240,7 +248,6 @@ SaveLoadTable GetOrderBackupDescription()
SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192),
SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION),
SLE_SSTR(OrderBackup, name, SLE_STR),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_192), // clone (2 bytes of pointer, i.e. garbage)
SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION),
SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION),
@@ -257,6 +264,9 @@ SaveLoadTable GetOrderBackupDescription()
static void Save_BKOR()
{
const SaveLoadTable slt = GetOrderBackupDescription();
SlTableHeader(slt);
/* We only save this when we're a network server
* as we want this information on our clients. For
* normal games this information isn't needed. */
@@ -264,18 +274,20 @@ static void Save_BKOR()
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlSetArrayIndex(ob->index);
SlObject(ob, GetOrderBackupDescription());
SlObject(ob, slt);
}
}
void Load_BKOR()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, GetOrderBackupDescription());
SlObject(ob, slt);
}
}
@@ -287,9 +299,9 @@ static void Ptrs_BKOR()
}
static const ChunkHandler order_chunk_handlers[] = {
{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_ARRAY },
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_ARRAY },
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_ARRAY },
{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_TABLE },
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_TABLE },
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);