Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
This commit is contained in:

committed by
Patric Stout

parent
7dd5fd6ed4
commit
cdb3dd0493
@@ -8,10 +8,12 @@
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/** @file signs_sl.cpp Code handling saving and loading of economy data */
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#include "../stdafx.h"
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#include "../signs_base.h"
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#include "../fios.h"
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#include "saveload.h"
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#include "compat/signs_sl_compat.h"
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#include "../signs_base.h"
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#include "../fios.h"
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#include "../safeguards.h"
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@@ -31,6 +33,8 @@ static const SaveLoad _sign_desc[] = {
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/** Save all signs */
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static void Save_SIGN()
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{
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SlTableHeader(_sign_desc);
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for (Sign *si : Sign::Iterate()) {
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SlSetArrayIndex(si->index);
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SlObject(si, _sign_desc);
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@@ -40,10 +44,12 @@ static void Save_SIGN()
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/** Load all signs */
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static void Load_SIGN()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Sign *si = new (index) Sign();
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SlObject(si, _sign_desc);
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SlObject(si, slt);
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/* Before version 6.1, signs didn't have owner.
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* Before version 83, invalid signs were determined by si->str == 0.
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* Before version 103, owner could be a bankrupted company.
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@@ -61,9 +67,8 @@ static void Load_SIGN()
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}
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}
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/** Chunk handlers related to signs. */
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static const ChunkHandler sign_chunk_handlers[] = {
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{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_ARRAY },
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{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);
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