Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,8 +8,11 @@
/** @file storage_sl.cpp Code handling saving and loading of persistent storages. */
#include "../stdafx.h"
#include "../newgrf_storage.h"
#include "saveload.h"
#include "compat/storage_sl_compat.h"
#include "../newgrf_storage.h"
#include "../safeguards.h"
@@ -23,18 +26,22 @@ static const SaveLoad _storage_desc[] = {
/** Load persistent storage data. */
static void Load_PSAC()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_storage_desc, _storage_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
assert(PersistentStorage::CanAllocateItem());
PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
SlObject(ps, _storage_desc);
SlObject(ps, slt);
}
}
/** Save persistent storage data. */
static void Save_PSAC()
{
SlTableHeader(_storage_desc);
/* Write the industries */
for (PersistentStorage *ps : PersistentStorage::Iterate()) {
ps->ClearChanges();
@@ -43,9 +50,8 @@ static void Save_PSAC()
}
}
/** Chunk handler for persistent storages. */
static const ChunkHandler persistent_storage_chunk_handlers[] = {
{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_ARRAY },
{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _persistent_storage_chunk_handlers(persistent_storage_chunk_handlers);