Add: store headers for most savegame chunks

When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
This commit is contained in:
Patric Stout
2021-05-30 15:59:40 +02:00
committed by Patric Stout
parent 7dd5fd6ed4
commit cdb3dd0493
57 changed files with 1410 additions and 289 deletions

View File

@@ -8,9 +8,11 @@
/** @file story_sl.cpp Code handling saving and loading of story pages */
#include "../stdafx.h"
#include "../story_base.h"
#include "saveload.h"
#include "compat/story_sl_compat.h"
#include "../story_base.h"
#include "../safeguards.h"
@@ -38,6 +40,8 @@ static const SaveLoad _story_page_elements_desc[] = {
static void Save_STORY_PAGE_ELEMENT()
{
SlTableHeader(_story_page_elements_desc);
for (StoryPageElement *s : StoryPageElement::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
@@ -46,11 +50,13 @@ static void Save_STORY_PAGE_ELEMENT()
static void Load_STORY_PAGE_ELEMENT()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, _story_page_elements_desc);
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
@@ -72,6 +78,8 @@ static const SaveLoad _story_pages_desc[] = {
static void Save_STORY_PAGE()
{
SlTableHeader(_story_pages_desc);
for (StoryPage *s : StoryPage::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
@@ -80,11 +88,13 @@ static void Save_STORY_PAGE()
static void Load_STORY_PAGE()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, _story_pages_desc);
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
@@ -96,8 +106,8 @@ static void Load_STORY_PAGE()
}
static const ChunkHandler story_page_chunk_handlers[] = {
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_ARRAY },
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_ARRAY },
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_TABLE },
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_TABLE },
};
extern const ChunkHandlerTable _story_page_chunk_handlers(story_page_chunk_handlers);