(svn r13731) -Codechange: make a pool of the array of players.

This commit is contained in:
rubidium
2008-07-18 16:40:29 +00:00
parent 56ad26a3aa
commit cde65455ac
38 changed files with 173 additions and 242 deletions

View File

@@ -5,6 +5,8 @@
#ifndef PLAYER_BASE_H
#define PLAYER_BASE_H
#include "player_type.h"
#include "oldpool.h"
#include "road_type.h"
#include "rail_type.h"
#include "date_type.h"
@@ -22,7 +24,12 @@ struct PlayerEconomyEntry {
Money company_value;
};
struct Player {
DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS)
struct Player : PoolItem<Player, PlayerByte, &_Player_pool> {
Player(uint16 name_1 = 0, bool is_ai = false);
~Player();
uint32 name_2;
uint16 name_1;
char *name;
@@ -42,7 +49,6 @@ struct Player {
RailTypes avail_railtypes;
RoadTypes avail_roadtypes;
byte block_preview;
PlayerByte index;
uint32 cargo_types; ///< which cargo types were transported the last year
@@ -59,7 +65,6 @@ struct Player {
int16 bankrupt_timeout;
Money bankrupt_value;
bool is_active;
bool is_ai;
Money yearly_expenses[3][EXPENSES_END];
@@ -71,8 +76,20 @@ struct Player {
int16 engine_renew_months;
uint32 engine_renew_money;
uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
inline bool IsValid() const { return this->name_1 != 0; }
};
inline bool operator < (PlayerID p, uint u) {return (uint)p < u;}
static inline bool IsValidPlayerID(PlayerID index)
{
return index < GetPlayerPoolSize() && GetPlayer(index)->IsValid();
}
#define FOR_ALL_PLAYERS_FROM(d, start) for (d = GetPlayer(start); d != NULL; d = (d->index + 1U < GetPlayerPoolSize()) ? GetPlayer(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_PLAYERS(d) FOR_ALL_PLAYERS_FROM(d, 0)
struct PlayerMoneyBackup {
private:
Money backup_yearly_expenses[EXPENSES_END];
@@ -85,27 +102,16 @@ public:
void Restore();
};
extern Player _players[MAX_PLAYERS];
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
static inline byte ActivePlayerCount()
{
const Player *p;
byte count = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active) count++;
}
FOR_ALL_PLAYERS(p) count++;
return count;
}
static inline Player *GetPlayer(PlayerID i)
{
assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players)));
return &_players[i];
}
Money CalculateCompanyValue(const Player *p);
#endif /* PLAYER_BASE_H */