Network: Extend post-desync frame sync history
Record sync state at various points throughout each frame
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@@ -28,8 +28,7 @@ struct DesyncExtraInfo {
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Flags flags = DEIF_NONE;
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const char *client_name = nullptr;
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int client_id = -1;
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uint32 desync_frame_seed = 0;
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uint32 desync_frame_state_checksum = 0;
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std::string desync_frame_info;
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FILE **log_file = nullptr; ///< save unclosed log file handle here
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DesyncDeferredSaveInfo *defer_savegame_write = nullptr;
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};
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