(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
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@@ -68,6 +68,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
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if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
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SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
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SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
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InitializeOldNames();
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}
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}
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InitializeEngines();
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InitializeEngines();
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@@ -92,7 +93,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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InitializeIndustries();
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InitializeIndustries();
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InitializeBuildingCounts();
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InitializeBuildingCounts();
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InitializeOldNames();
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InitializeVehiclesGuiList();
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InitializeVehiclesGuiList();
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InitializeTrains();
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InitializeTrains();
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InitializeNPF();
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InitializeNPF();
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