(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.

This commit is contained in:
rubidium
2008-05-04 22:19:44 +00:00
parent a89f533e09
commit cdf9ada599

View File

@@ -68,6 +68,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
InitializeOldNames();
}
InitializeEngines();
@@ -92,7 +93,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeIndustries();
InitializeBuildingCounts();
InitializeOldNames();
InitializeVehiclesGuiList();
InitializeTrains();
InitializeNPF();