Codechange: [Network] Remove overload on NetworkValidateClientName

Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
This commit is contained in:
rubidium42
2021-06-21 18:29:21 +02:00
committed by Patric Stout
parent 0013673faf
commit cdf9caf8ea
4 changed files with 5 additions and 5 deletions

View File

@@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
if (!_network_available) return false;
if (!NetworkValidateClientName()) return false;
if (!NetworkValidateOurClientName()) return false;
_network_join.connection_string = resolved_connection_string;
_network_join.company = join_as;