(svn r26882) -Feature: allow limiting the height of bridges (ic111)
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@@ -391,6 +391,16 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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for (TileIndex tile = tile_start + delta; tile != tile_end; tile += delta) {
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if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN);
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if (z_start >= (GetTileZ(tile) + _settings_game.construction.max_bridge_height)) {
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/*
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* Disallow too high bridges.
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* Properly rendering a map where very high bridges (might) exist is expensive.
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* See http://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=980#p1131762
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* for a detailed discussion. z_start here is one heightlevel below the bridge level.
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*/
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return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN);
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}
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if (IsBridgeAbove(tile)) {
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/* Disallow crossing bridges for the time being */
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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