Fix #7374: Ensure k-d trees are always updated when station sign moves
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@@ -207,7 +207,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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if (this->facilities == FACIL_NONE) {
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this->xy = facil_xy;
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this->MoveSign(facil_xy);
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this->random_bits = Random();
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}
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this->facilities |= new_facility_bit;
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