(svn r11784) -Codechange: set up initial engine data in one place

This commit is contained in:
peter1138
2008-01-08 18:25:51 +00:00
parent 814f47a3cc
commit ce2104ed47
5 changed files with 20 additions and 23 deletions

View File

@@ -56,8 +56,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
{
AllocateMap(size_x, size_y);
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
_pause_game = 0;