(svn r11784) -Codechange: set up initial engine data in one place
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@@ -56,8 +56,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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{
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AllocateMap(size_x, size_y);
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
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_pause_game = 0;
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