(svn r27758) -Change: Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k.
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@@ -34,9 +34,8 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S
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{
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uint index = GetStringIndex(internal_string_id);
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switch (GetStringTab(internal_string_id)) {
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case TEXT_TAB_NEWGRF1:
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case TEXT_TAB_NEWGRF2:
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case TEXT_TAB_NEWGRF3:
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case TEXT_TAB_NEWGRF_START:
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case TEXT_TAB_GAMESCRIPT_START:
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return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings.
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case TEXT_TAB_SPECIAL:
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