Add setting to enable flipping direction of all train types in depot
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@@ -2254,7 +2254,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32
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if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
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return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
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}
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if (!HasBit(EngInfo(v->engine_type)->misc_flags, EF_RAIL_FLIPS)) return CMD_ERROR;
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if (!HasBit(EngInfo(v->engine_type)->misc_flags, EF_RAIL_FLIPS) && !_settings_game.vehicle.flip_direction_all_trains) return CMD_ERROR;
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Train *front = v->First();
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/* make sure the vehicle is stopped in the depot */
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