(svn r9919) -Codechange: prepare some more places for more road types.
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@@ -160,6 +160,9 @@ static void GenerateReplaceVehList(Window *w, bool draw_left)
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/* This is for engines we can replace to and they should depend on what we selected to replace from */
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if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
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if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
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/* Road vehicles can't be replaced by trams and vice-versa */
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if (type == VEH_ROAD && HASBIT(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HASBIT(EngInfo(e)->misc_flags, EF_ROAD_TRAM)) continue;
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if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
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}
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