(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -236,7 +236,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
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*/
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int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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int32 value = EstimateAircraftCost(avi);
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@@ -258,7 +258,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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}
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UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
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UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
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if (unit_num > _patches.max_aircraft)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@@ -267,7 +267,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *u = vl[1]; // shadow
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v->unitnumber = unit_num;
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v->type = u->type = VEH_Aircraft;
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v->type = u->type = VEH_AIRCRAFT;
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v->direction = DIR_SE;
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v->owner = u->owner = _current_player;
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@@ -400,7 +400,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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u->next = w;
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w->type = VEH_Aircraft;
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w->type = VEH_AIRCRAFT;
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w->direction = DIR_N;
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w->owner = _current_player;
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w->x_pos = v->x_pos;
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@@ -423,7 +423,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer())
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InvalidateAutoreplaceWindow(VEH_Aircraft); //updates the replace Aircraft window
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InvalidateAutoreplaceWindow(VEH_AIRCRAFT); //updates the replace Aircraft window
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GetPlayer(_current_player)->num_engines[p1]++;
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}
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@@ -455,7 +455,7 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@@ -482,7 +482,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR;
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/* cannot stop airplane when in flight, or when taking off / landing */
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if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7)
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@@ -524,14 +524,14 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR;
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if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR;
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if (v->current_order.type == OT_GOTO_DEPOT && !(p2 & DEPOT_LOCATE_HANGAR)) {
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if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
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@@ -601,7 +601,7 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
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/* Check cargo */
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@@ -729,7 +729,7 @@ void AircraftYearlyLoop()
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
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if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
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v->profit_last_year = v->profit_this_year;
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v->profit_this_year = 0;
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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@@ -2097,7 +2097,7 @@ void Aircraft_Tick(Vehicle *v)
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for (uint i = 0; i != 2; i++) {
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AircraftEventHandler(v, i);
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if (v->type != VEH_Aircraft) // In case it was deleted
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if (v->type != VEH_AIRCRAFT) // In case it was deleted
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break;
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}
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}
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@@ -2116,7 +2116,7 @@ void UpdateOldAircraft()
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FOR_ALL_VEHICLES(v_oldstyle) {
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/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
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* skip those */
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if (v_oldstyle->type == VEH_Aircraft && IsNormalAircraft(v_oldstyle)) {
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if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) {
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/* airplane in terminal stopped doesn't hurt anyone, so goto next */
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if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
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v_oldstyle->u.air.state = HANGAR;
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@@ -2146,7 +2146,7 @@ void UpdateAirplanesOnNewStation(const Station *st)
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
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if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
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if (v->u.air.targetairport == st->index) { // if heading to this airport
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/* update position of airplane. If plane is not flying, landing, or taking off
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*you cannot delete airport, so it doesn't matter */
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