(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
This commit is contained in:
@@ -133,20 +133,20 @@ void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (!success) return;
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switch(GetVehicle(p1)->type) {
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case VEH_Train: CcCloneTrain( true, tile, p1, p2); break;
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case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break;
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case VEH_Ship: CcCloneShip( true, tile, p1, p2); break;
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case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break;
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case VEH_TRAIN: CcCloneTrain( true, tile, p1, p2); break;
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case VEH_ROAD: CcCloneRoadVeh( true, tile, p1, p2); break;
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case VEH_SHIP: CcCloneShip( true, tile, p1, p2); break;
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case VEH_AIRCRAFT: CcCloneAircraft(true, tile, p1, p2); break;
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}
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}
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static inline void ShowVehicleViewWindow(const Vehicle *v)
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{
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switch (v->type) {
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case VEH_Train: ShowTrainViewWindow(v); break;
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case VEH_Road: ShowRoadVehViewWindow(v); break;
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case VEH_Ship: ShowShipViewWindow(v); break;
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case VEH_Aircraft: ShowAircraftViewWindow(v); break;
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case VEH_TRAIN: ShowTrainViewWindow(v); break;
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case VEH_ROAD: ShowRoadVehViewWindow(v); break;
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case VEH_SHIP: ShowShipViewWindow(v); break;
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case VEH_AIRCRAFT: ShowAircraftViewWindow(v); break;
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default: NOT_REACHED();
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}
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}
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@@ -175,7 +175,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
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int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type);
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switch (v->type) {
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case VEH_Train:
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case VEH_TRAIN:
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DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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@@ -183,9 +183,9 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
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DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
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break;
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case VEH_Road: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
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case VEH_Ship: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
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case VEH_Aircraft: {
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
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DrawAircraftImage(v, x + 12,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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@@ -195,10 +195,10 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
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}
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if (w->resize.step_height == 14) {
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/* VEH_Train and VEH_Road, which are low */
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/* VEH_TRAIN and VEH_ROAD, which are low */
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diff_x = 15;
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} else {
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/* VEH_Ship and VEH_Aircraft, which are tall */
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/* VEH_SHIP and VEH_AIRCRAFT, which are tall */
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diff_y = 12;
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}
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@@ -233,7 +233,7 @@ static void DrawDepotWindow(Window *w)
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WIDGET_LIST_END);
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/* determine amount of items for scroller */
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if (WP(w, depot_d).type == VEH_Train) {
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if (WP(w, depot_d).type == VEH_TRAIN) {
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hnum = 8;
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for (num = 0; num < WP(w, depot_d).engine_count; num++) {
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const Vehicle *v = vl[num];
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@@ -247,7 +247,7 @@ static void DrawDepotWindow(Window *w)
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}
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/* locate the depot struct */
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if (WP(w, depot_d).type == VEH_Aircraft) {
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if (WP(w, depot_d).type == VEH_AIRCRAFT) {
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SetDParam(0, GetStationIndex(tile)); // Airport name
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} else {
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Depot *depot = GetDepotByTile(tile);
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@@ -309,7 +309,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
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int pos, skip = 0;
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uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
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if (WP(w, depot_d).type == VEH_Train) {
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if (WP(w, depot_d).type == VEH_TRAIN) {
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xt = 0;
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x -= 23;
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} else {
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@@ -326,7 +326,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
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pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt;
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if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
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if (WP(w, depot_d).type == VEH_Train) {
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if (WP(w, depot_d).type == VEH_TRAIN) {
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d->head = NULL;
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d->wagon = NULL;
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return MODE_DRAG_VEHICLE;
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@@ -347,7 +347,7 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
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}
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switch (WP(w, depot_d).type) {
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case VEH_Train: {
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case VEH_TRAIN: {
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Vehicle *v = *veh;
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d->head = d->wagon = v;
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@@ -372,17 +372,17 @@ static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh
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}
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break;
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case VEH_Road:
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case VEH_ROAD:
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if (xm >= 24) return MODE_DRAG_VEHICLE;
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if (xm <= 16) return MODE_SHOW_VEHICLE;
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break;
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case VEH_Ship:
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case VEH_SHIP:
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if (xm >= 19) return MODE_DRAG_VEHICLE;
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if (ym <= 10) return MODE_SHOW_VEHICLE;
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break;
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case VEH_Aircraft:
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case VEH_AIRCRAFT:
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if (xm >= 12) return MODE_DRAG_VEHICLE;
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if (ym <= 12) return MODE_SHOW_VEHICLE;
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break;
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@@ -420,11 +420,11 @@ static void DepotClick(Window *w, int x, int y)
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/* share / copy orders */
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if (_thd.place_mode && mode <= 0) {
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_place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
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_place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v);
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return;
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}
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if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
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if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon;
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switch (mode) {
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case MODE_ERROR: // invalid
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@@ -433,17 +433,17 @@ static void DepotClick(Window *w, int x, int y)
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case MODE_DRAG_VEHICLE: { // start dragging of vehicle
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VehicleID sel = WP(w, depot_d).sel;
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if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
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if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) {
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WP(w,depot_d).sel = INVALID_VEHICLE;
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TrainDepotMoveVehicle(v, sel, gdvp.head);
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} else if (v != NULL) {
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int image;
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switch (WP(w, depot_d).type) {
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case VEH_Train: image = GetTrainImage(v, DIR_W); break;
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case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
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case VEH_Ship: image = GetShipImage(v, DIR_W); break;
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case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
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case VEH_TRAIN: image = GetTrainImage(v, DIR_W); break;
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case VEH_ROAD: image = GetRoadVehImage(v, DIR_W); break;
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case VEH_SHIP: image = GetShipImage(v, DIR_W); break;
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case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break;
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default: NOT_REACHED(); image = 0;
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}
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@@ -462,10 +462,10 @@ static void DepotClick(Window *w, int x, int y)
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uint command;
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switch (WP(w, depot_d).type) {
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case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
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case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
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case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
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case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
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case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
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case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
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case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
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case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
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default: NOT_REACHED(); command = 0;
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}
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DoCommandP(v->tile, v->index, 0, NULL, command);
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@@ -487,17 +487,17 @@ static void HandleCloneVehClick(const Vehicle *v, const Window *w)
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if (v == NULL) return;
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if (v->type == VEH_Train && !IsFrontEngine(v)) {
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if (v->type == VEH_TRAIN && !IsFrontEngine(v)) {
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v = GetFirstVehicleInChain(v);
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/* Do nothing when clicking on a train in depot with no loc attached */
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if (!IsFrontEngine(v)) return;
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}
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switch (v->type) {
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case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
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case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
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case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
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case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
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case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
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case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
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case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
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case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
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default: return;
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}
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@@ -517,7 +517,7 @@ static void ResizeDepotButtons(Window *w)
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{
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ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
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if (WP(w, depot_d).type == VEH_Train) {
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if (WP(w, depot_d).type == VEH_TRAIN) {
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/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
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* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
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w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
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@@ -532,7 +532,7 @@ static void ResizeDepotButtons(Window *w)
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static void SetupStringsForDepotWindow(Window *w, byte type)
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{
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switch (type) {
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case VEH_Train:
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case VEH_TRAIN:
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w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
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w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
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w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP;
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@@ -556,7 +556,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
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break;
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case VEH_Road:
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case VEH_ROAD:
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w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
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w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
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w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP;
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@@ -580,7 +580,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
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break;
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case VEH_Ship:
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case VEH_SHIP:
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w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
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w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
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w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP;
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@@ -604,7 +604,7 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
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break;
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case VEH_Aircraft:
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case VEH_AIRCRAFT:
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w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
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w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
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w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP;
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@@ -638,22 +638,22 @@ uint _block_sizes[4][2];
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/* Array to hold the default resize capacities
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* First part is the vehicle type, while the last is 0 = x, 1 = y */
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const uint _resize_cap[][2] = {
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/* VEH_Train */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
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/* VEH_Road */ {5, 5},
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/* VEH_Ship */ {3, 3},
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/* VEH_Aircraft */ {3, 4},
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/* VEH_TRAIN */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units
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/* VEH_ROAD */ {5, 5},
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/* VEH_SHIP */ {3, 3},
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/* VEH_AIRCRAFT */ {3, 4},
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};
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static void ResizeDefaultWindowSizeForTrains()
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{
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_block_sizes[VEH_Train][0] = 1;
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_block_sizes[VEH_Train][1] = GetVehicleListHeight(VEH_Train);
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_block_sizes[VEH_TRAIN][0] = 1;
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_block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN);
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}
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static void ResizeDefaultWindowSizeForRoadVehicles()
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{
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_block_sizes[VEH_Road][0] = 56;
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_block_sizes[VEH_Road][1] = GetVehicleListHeight(VEH_Road);
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_block_sizes[VEH_ROAD][0] = 56;
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_block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD);
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}
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static void ResizeDefaultWindowSize(byte type)
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@@ -667,8 +667,8 @@ static void ResizeDefaultWindowSize(byte type)
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switch (type) {
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default: NOT_REACHED();
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case VEH_Ship: GetShipSpriteSize( engine, x, y); break;
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case VEH_Aircraft: GetAircraftSpriteSize(engine, x, y); break;
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case VEH_SHIP: GetShipSpriteSize( engine, x, y); break;
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case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break;
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}
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if (x > max_width) max_width = x;
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if (y > max_height) max_height = y;
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@@ -676,11 +676,11 @@ static void ResizeDefaultWindowSize(byte type)
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switch (type) {
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default: NOT_REACHED();
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case VEH_Ship:
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_block_sizes[VEH_Ship][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
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case VEH_SHIP:
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_block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
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break;
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case VEH_Aircraft:
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_block_sizes[VEH_Aircraft][0] = max(74U, max_width);
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case VEH_AIRCRAFT:
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_block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width);
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break;
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}
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_block_sizes[type][1] = max(GetVehicleListHeight(type), max_height);
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@@ -692,8 +692,8 @@ void InitDepotWindowBlockSizes()
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{
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ResizeDefaultWindowSizeForTrains();
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ResizeDefaultWindowSizeForRoadVehicles();
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ResizeDefaultWindowSize(VEH_Ship);
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ResizeDefaultWindowSize(VEH_Aircraft);
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ResizeDefaultWindowSize(VEH_SHIP);
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ResizeDefaultWindowSize(VEH_AIRCRAFT);
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}
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static void CreateDepotListWindow(Window *w, byte type)
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@@ -718,7 +718,7 @@ static void CreateDepotListWindow(Window *w, byte type)
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_block_sizes[type][0] * w->hscroll.cap,
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_block_sizes[type][1] * w->vscroll.cap);
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if (type == VEH_Train) {
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if (type == VEH_TRAIN) {
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/* The train depot has a horizontal scroller so we should make room for it */
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ResizeWindow(w, 0, 12);
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/* substract the newly added space from the matrix since it was meant for the scrollbar */
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@@ -733,10 +733,10 @@ static void CreateDepotListWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_MATRIX].data =
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(w->vscroll.cap * 0x100) // number of rows to draw on the background
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+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
|
||||
+ (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
|
||||
|
||||
|
||||
SetWindowWidgetsHiddenState(w, type != VEH_Train,
|
||||
SetWindowWidgetsHiddenState(w, type != VEH_TRAIN,
|
||||
DEPOT_WIDGET_H_SCROLL,
|
||||
DEPOT_WIDGET_SELL_CHAIN,
|
||||
WIDGET_LIST_END);
|
||||
@@ -841,7 +841,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
|
||||
TileIndex tile = w->window_number;
|
||||
byte vehtype = WP(w, depot_d).type;
|
||||
|
||||
SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
|
||||
SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
|
||||
ShowQuery(
|
||||
confirm_captions[vehtype],
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT,
|
||||
@@ -897,7 +897,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
|
||||
WP(w, depot_d).sel = INVALID_VEHICLE;
|
||||
SetWindowDirty(w);
|
||||
|
||||
if (WP(w, depot_d).type == VEH_Train) {
|
||||
if (WP(w, depot_d).type == VEH_TRAIN) {
|
||||
GetDepotVehiclePtData gdvp;
|
||||
|
||||
if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
|
||||
@@ -934,9 +934,9 @@ static void DepotWndProc(Window *w, WindowEvent *e)
|
||||
WP(w, depot_d).sel = INVALID_VEHICLE;
|
||||
SetWindowDirty(w);
|
||||
|
||||
sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
|
||||
sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
|
||||
|
||||
is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
|
||||
is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
|
||||
|
||||
if (is_engine) {
|
||||
_backup_orders_tile = v->tile;
|
||||
@@ -944,10 +944,10 @@ static void DepotWndProc(Window *w, WindowEvent *e)
|
||||
}
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
|
||||
case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
|
||||
case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
|
||||
case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
|
||||
case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
|
||||
case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
|
||||
case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
|
||||
case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
|
||||
default: NOT_REACHED(); command = 0;
|
||||
}
|
||||
|
||||
@@ -963,7 +963,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
|
||||
case WE_RESIZE:
|
||||
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
||||
w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
|
||||
w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
|
||||
w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap);
|
||||
ResizeDepotButtons(w);
|
||||
break;
|
||||
}
|
||||
@@ -979,13 +979,13 @@ void ShowDepotWindow(TileIndex tile, byte type)
|
||||
|
||||
switch (type) {
|
||||
default: NOT_REACHED();
|
||||
case VEH_Train:
|
||||
case VEH_TRAIN:
|
||||
w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
|
||||
case VEH_Road:
|
||||
case VEH_ROAD:
|
||||
w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
|
||||
case VEH_Ship:
|
||||
case VEH_SHIP:
|
||||
w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
|
||||
case VEH_Aircraft:
|
||||
case VEH_AIRCRAFT:
|
||||
w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user