(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -79,10 +79,10 @@ int64 CalculateCompanyValue(const Player* p)
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FOR_ALL_VEHICLES(v) {
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if (v->owner != owner) continue;
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if (v->type == VEH_Train ||
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v->type == VEH_Road ||
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(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
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v->type == VEH_Ship) {
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if (v->type == VEH_TRAIN ||
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v->type == VEH_ROAD ||
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(v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) ||
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v->type == VEH_SHIP) {
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value += v->value * 3 >> 1;
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}
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}
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@@ -115,10 +115,10 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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FOR_ALL_VEHICLES(v) {
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if (v->owner != owner) continue;
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if ((v->type == VEH_Train && IsFrontEngine(v)) ||
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v->type == VEH_Road ||
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(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
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v->type == VEH_Ship) {
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if ((v->type == VEH_TRAIN && IsFrontEngine(v)) ||
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v->type == VEH_ROAD ||
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(v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) ||
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v->type == VEH_SHIP) {
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num++;
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if (v->age > 730) {
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/* Find the vehicle with the lowest amount of profit */
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@@ -305,17 +305,17 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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FOR_ALL_VEHICLES(v) {
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if (v->owner == new_player) {
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switch (v->type) {
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case VEH_Train: if (IsFrontEngine(v)) num_train++; break;
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case VEH_Road: num_road++; break;
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case VEH_Ship: num_ship++; break;
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case VEH_Aircraft: if (IsNormalAircraft(v)) num_aircraft++; break;
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case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break;
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case VEH_ROAD: num_road++; break;
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case VEH_SHIP: num_ship++; break;
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case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break;
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default: break;
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}
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}
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}
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FOR_ALL_VEHICLES(v) {
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if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
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if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_TRAIN, VEH_AIRCRAFT + 1)) {
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if (new_player == PLAYER_SPECTATOR) {
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
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@@ -325,10 +325,10 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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v->owner = new_player;
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if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++;
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switch (v->type) {
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case VEH_Train: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
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case VEH_Road: v->unitnumber = ++num_road; break;
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case VEH_Ship: v->unitnumber = ++num_ship; break;
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case VEH_Aircraft: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
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case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
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case VEH_ROAD: v->unitnumber = ++num_road; break;
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case VEH_SHIP: v->unitnumber = ++num_ship; break;
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case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
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}
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}
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}
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@@ -1295,7 +1295,7 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
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}
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FOR_ALL_VEHICLES(x) {
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if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
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if ((x->type != VEH_TRAIN || IsFrontEngine(x)) && // for all locs
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u->last_station_visited == x->last_station_visited && // at the same station
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!(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
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x->current_order.type == OT_LOADING && // loading
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@@ -1481,8 +1481,8 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
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/* update stats */
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ge->days_since_pickup = 0;
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switch (u->type) {
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case VEH_Train: t = u->u.rail.cached_max_speed; break;
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case VEH_Road: t = u->max_speed / 2; break;
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case VEH_TRAIN: t = u->u.rail.cached_max_speed; break;
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case VEH_ROAD: t = u->max_speed / 2; break;
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default: t = u->max_speed; break;
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}
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@@ -1566,7 +1566,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
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ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, virtual_profit_total);
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}
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if (v->type == VEH_Train) {
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if (v->type == VEH_TRAIN) {
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/* Each platform tile is worth 2 rail vehicles. */
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int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
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if (overhang > 0) {
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