(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -935,7 +935,7 @@ static void TileLoop_Road(TileIndex tile)
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static void ClickTile_Road(TileIndex tile)
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{
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_Road);
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD);
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}
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static const byte _road_trackbits[16] = {
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@@ -1001,7 +1001,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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{
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_CROSSING:
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if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
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if (v->type == VEH_TRAIN && !IsCrossingBarred(tile)) {
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/* train crossing a road */
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SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
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BarCrossing(tile);
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@@ -1010,7 +1010,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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break;
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case ROAD_TILE_DEPOT:
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if (v->type == VEH_Road &&
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if (v->type == VEH_ROAD &&
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v->u.road.frame == 11 &&
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_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
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VehicleEnterDepot(v);
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