(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -826,7 +826,7 @@ void ShipsYearlyLoop()
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Ship) {
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if (v->type == VEH_SHIP) {
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v->profit_last_year = v->profit_this_year;
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v->profit_this_year = 0;
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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@@ -846,7 +846,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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UnitID unit_num;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Ship, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@@ -859,7 +859,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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v = AllocateVehicle();
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unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship);
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unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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if (v == NULL || unit_num > _patches.max_ships)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@@ -910,7 +910,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->date_of_last_service = _date;
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v->build_year = _cur_year;
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v->cur_image = 0x0E5E;
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v->type = VEH_Ship;
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v->type = VEH_SHIP;
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v->random_bits = VehicleRandomBits();
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v->vehicle_flags = 0;
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@@ -922,7 +922,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer())
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InvalidateAutoreplaceWindow(VEH_Ship); // updates the replace Ship window
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InvalidateAutoreplaceWindow(VEH_SHIP); // updates the replace Ship window
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GetPlayer(_current_player)->num_engines[p1]++;
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}
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@@ -943,7 +943,7 @@ int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v = GetVehicle(p1);
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if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@@ -977,7 +977,7 @@ int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v = GetVehicle(p1);
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if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
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/* Check if this ship can be started/stopped. The callback will fail or
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* return 0xFF if it can. */
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@@ -1016,14 +1016,14 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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@@ -1092,7 +1092,7 @@ int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v = GetVehicle(p1);
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if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!IsShipInDepotStopped(v)) {
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return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
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