(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -63,13 +63,13 @@ enum RoadVehicleStates {
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};
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enum {
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VEH_Train,
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VEH_Road,
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VEH_Ship,
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VEH_Aircraft,
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VEH_Special,
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VEH_Disaster,
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VEH_Invalid = 0xFF,
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VEH_TRAIN,
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VEH_ROAD,
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VEH_SHIP,
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VEH_AIRCRAFT,
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VEH_SPECIAL,
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VEH_DISASTER,
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VEH_INVALID = 0xFF,
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} ;
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enum VehStatus {
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@@ -457,7 +457,7 @@ static inline uint GetNumVehicles()
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*/
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static inline bool IsValidVehicle(const Vehicle *v)
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{
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return v->type != VEH_Invalid;
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return v->type != VEH_INVALID;
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}
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void DestroyVehicle(Vehicle *v);
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@@ -465,16 +465,16 @@ void DestroyVehicle(Vehicle *v);
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static inline void DeleteVehicle(Vehicle *v)
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{
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DestroyVehicle(v);
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v->type = VEH_Invalid;
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v->type = VEH_INVALID;
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}
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static inline bool IsPlayerBuildableVehicleType(byte type)
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{
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switch (type) {
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case VEH_Train:
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case VEH_Road:
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case VEH_Ship:
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case VEH_Aircraft:
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case VEH_TRAIN:
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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return true;
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}
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return false;
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