(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -610,7 +610,7 @@ static void FloodVehicle(Vehicle *v)
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if (!(v->vehstatus & VS_CRASHED)) {
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uint16 pass = 0;
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if (v->type == VEH_Road) { // flood bus/truck
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if (v->type == VEH_ROAD) { // flood bus/truck
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pass = 1; // driver
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if (v->cargo_type == CT_PASSENGERS)
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pass += v->cargo_count;
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@@ -618,7 +618,7 @@ static void FloodVehicle(Vehicle *v)
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v->vehstatus |= VS_CRASHED;
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v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
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RebuildVehicleLists();
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} else if (v->type == VEH_Train) {
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} else if (v->type == VEH_TRAIN) {
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Vehicle *u;
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v = GetFirstVehicleInChain(v);
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@@ -727,7 +727,7 @@ static void ClickTile_Water(TileIndex tile)
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if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
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TileIndex tile2 = GetOtherShipDepotTile(tile);
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ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship);
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ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP);
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}
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}
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