(svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:

* Clients can't be starved from joining the game
 * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
This commit is contained in:
rubidium
2011-04-22 16:07:47 +00:00
parent cdfc0ec4a3
commit ce91f6b45e
2 changed files with 20 additions and 15 deletions

View File

@@ -266,7 +266,7 @@ protected:
/**
* Notification that another client is currently receiving the map:
* uint8 Number of clients awaiting the map.
* uint8 Number of clients waiting in front of you.
*/
DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);