(svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined:
* Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
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@@ -266,7 +266,7 @@ protected:
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/**
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* Notification that another client is currently receiving the map:
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* uint8 Number of clients awaiting the map.
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* uint8 Number of clients waiting in front of you.
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);
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