(svn r26266) -Fix [FS#5860]: Update smallmap overlay if player joins different company and make sure company masks are valid
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@@ -1049,7 +1049,7 @@ void SmallMapWindow::SetupWidgetData()
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SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(FORCE_REFRESH_PERIOD)
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{
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_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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this->overlay = new LinkGraphOverlay(this, WID_SM_MAP);
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this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
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this->InitNested(window_number);
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this->LowerWidget(this->map_type + WID_SM_CONTOUR);
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@@ -1530,7 +1530,14 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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/* Update the window every now and then */
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if (--this->refresh != 0) return;
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if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
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if (this->map_type == SMT_LINKSTATS) {
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uint32 company_mask = this->GetOverlayCompanyMask();
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if (this->overlay->GetCompanyMask() != company_mask) {
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this->overlay->SetCompanyMask(company_mask);
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} else {
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this->overlay->RebuildCache();
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}
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}
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_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
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this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
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