(svn r8660) -Fix

-Codechange: Remove _avail_aircraft
Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it.
Further it is unnecessary to store it in savegams.
This commit is contained in:
tron
2007-02-10 08:19:39 +00:00
parent c866f36371
commit ced80aadaa
6 changed files with 15 additions and 29 deletions

View File

@@ -3323,10 +3323,11 @@ static void AiStateAirportStuff(Player *p)
static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
{
uint32 avail_airports = GetValidAirports();
int32 total_cost = 0, ret;
for (; p->mode == 0; p++) {
if (!HASBIT(_avail_aircraft, p->attr)) return CMD_ERROR;
if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost += ret;