Codechange: track servers with a ServerAddress instead of a NetworkAddress

This allows future extensions to have different ways of referencing
a server, instead of forcing to use IP:port.
This commit is contained in:
Patric Stout
2021-04-28 14:36:14 +02:00
committed by Patric Stout
parent f4dd2d88c7
commit cee8174d02
6 changed files with 93 additions and 26 deletions

View File

@@ -10,6 +10,7 @@
#include "../../stdafx.h"
#include "address.h"
#include "../network_internal.h"
#include "../../debug.h"
#include "../../safeguards.h"
@@ -411,3 +412,20 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
getpeername(sock, (sockaddr *)&addr, &addr_len);
return NetworkAddress(addr, addr_len).GetAddressAsString();
}
/**
* Convert a string containing either "hostname" or "hostname:ip" to a
* ServerAddress, where the string can be postfixed with "#company" to
* indicate the requested company.
*
* @param connection_string The string to parse.
* @param default_port The default port to set port to if not in connection_string.
* @param company Pointer to the company variable to set iff indicted.
* @return A valid ServerAddress of the parsed information.
*/
/* static */ ServerAddress ServerAddress::Parse(const std::string &connection_string, uint16 default_port, CompanyID *company_id)
{
uint16 port = default_port;
std::string_view ip = ParseFullConnectionString(connection_string, port, company_id);
return ServerAddress(SERVER_ADDRESS_DIRECT, std::string(ip) + ":" + std::to_string(port));
}