Codechange: track servers with a ServerAddress instead of a NetworkAddress
This allows future extensions to have different ways of referencing a server, instead of forcing to use IP:port.
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Patric Stout
parent
f4dd2d88c7
commit
cee8174d02
@@ -26,7 +26,7 @@ int _network_game_list_version = 0; ///< Current version of all items in the lis
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/**
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* Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param address the address of the to-be added item
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* @param connection_string the address of the to-be added item
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* @return a point to the newly added or already existing item
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*/
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NetworkGameList *NetworkGameListAddItem(const std::string &connection_string)
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@@ -34,7 +34,7 @@ NetworkGameList *NetworkGameListAddItem(const std::string &connection_string)
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NetworkGameList *item, *prev_item;
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/* Parse the connection string to ensure the default port is there. */
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const std::string resolved_connection_string = ParseConnectionString(connection_string, NETWORK_DEFAULT_PORT).GetAddressAsString(false);
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const std::string resolved_connection_string = ServerAddress::Parse(connection_string, NETWORK_DEFAULT_PORT).connection_string;
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prev_item = nullptr;
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for (item = _network_game_list; item != nullptr; item = item->next) {
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