(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
This commit is contained in:
@@ -28,11 +28,42 @@ enum {
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ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
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};
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#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr)
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NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
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NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
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NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
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static NetworkClientState _udp_cs;
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#define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr)
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
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///*** Communication with the masterserver ***/
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class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
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public:
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virtual ~MasterNetworkUDPSocketHandler() {}
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};
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DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
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{
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_network_advertise_retries = 0;
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DEBUG(net, 2, "[udp] advertising on master server successfull");
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/* We are advertised, but we don't want to! */
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if (!_network_advertise) NetworkUDPRemoveAdvertise();
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}
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///*** Communication with clients (we are server) ***/
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class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
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public:
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virtual ~ServerNetworkUDPSocketHandler() {}
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};
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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{
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Packet *packet;
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// Just a fail-safe.. should never happen
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@@ -50,106 +81,17 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
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_network_game_info.spectators_on = NetworkSpectatorCount();
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_network_game_info.grfconfig = _grfconfig;
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NetworkSend_NetworkGameInfo(packet, &_network_game_info);
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this->Send_NetworkGameInfo(packet, &_network_game_info);
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// Let the client know that we are here
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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this->SendPacket(packet, client_addr);
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free(packet);
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DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
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}
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
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{
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/* Find the matching GRF file */
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const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
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if (f == NULL) {
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/* Don't know the GRF, so mark game incompatible and the (possibly)
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* already resolved name for this GRF (another server has sent the
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* name of the GRF already */
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config->name = FindUnknownGRFName(config->grfid, config->md5sum, true);
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SETBIT(config->flags, GCF_NOT_FOUND);
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} else {
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config->filename = f->filename;
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config->name = f->name;
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config->info = f->info;
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}
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SETBIT(config->flags, GCF_COPY);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
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{
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extern const char _openttd_revision[];
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NetworkGameList *item;
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// Just a fail-safe.. should never happen
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if (_network_udp_server || _udp_cs.has_quit) return;
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DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
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// Find next item
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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NetworkRecv_NetworkGameInfo(&_udp_cs, p, &item->info);
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item->info.compatible = true;
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{
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/* Checks whether there needs to be a request for names of GRFs and makes
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* the request if necessary. GRFs that need to be requested are the GRFs
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* that do not exist on the clients system and we do not have the name
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* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
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* The in_request array and in_request_count are used so there is no need
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* to do a second loop over the GRF list, which can be relatively expensive
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* due to the string comparisons. */
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const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
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const GRFConfig *c;
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uint in_request_count = 0;
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struct sockaddr_in out_addr;
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for (c = item->info.grfconfig; c != NULL; c = c->next) {
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if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false;
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if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
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in_request[in_request_count] = c;
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in_request_count++;
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}
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if (in_request_count > 0) {
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/* There are 'unknown' GRFs, now send a request for them */
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uint i;
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Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
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NetworkSend_uint8 (packet, in_request_count);
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for (i = 0; i < in_request_count; i++) {
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NetworkSend_GRFIdentifier(packet, in_request[i]);
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}
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out_addr.sin_family = AF_INET;
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out_addr.sin_port = htons(item->port);
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out_addr.sin_addr.s_addr = item->ip;
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NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr);
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free(packet);
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}
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}
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if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
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if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
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if (item->info.hostname[0] == '\0')
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snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
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/* Check if we are allowed on this server based on the revision-match */
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item->info.version_compatible =
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strcmp(item->info.server_revision, _openttd_revision) == 0 ||
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strcmp(item->info.server_revision, NOREV_STRING) == 0;
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item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
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item->online = true;
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UpdateNetworkGameWindow(false);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
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{
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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@@ -250,46 +192,10 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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this->SendPacket(packet, client_addr);
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free(packet);
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
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{
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int i;
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struct in_addr ip;
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uint16 port;
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uint8 ver;
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/* packet begins with the protocol version (uint8)
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* then an uint16 which indicates how many
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* ip:port pairs are in this packet, after that
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* an uint32 (ip) and an uint16 (port) for each pair
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*/
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ver = NetworkRecv_uint8(&_udp_cs, p);
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if (_udp_cs.has_quit) return;
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if (ver == 1) {
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for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
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ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
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port = NetworkRecv_uint16(&_udp_cs, p);
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NetworkUDPQueryServer(inet_ntoa(ip), port);
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}
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}
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}
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
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{
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_network_advertise_retries = 0;
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DEBUG(net, 2, "[udp] advertising on master server successfull");
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/* We are advertised, but we don't want to! */
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if (!_network_advertise) NetworkUDPRemoveAdvertise();
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}
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/**
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* A client has requested the names of some NewGRFs.
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*
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@@ -303,7 +209,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
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* in_reply and in_reply_count are used to keep a list of GRFs to
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* send in the reply.
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*/
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
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{
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uint8 num_grfs;
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uint i;
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@@ -313,19 +219,16 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
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uint8 in_reply_count = 0;
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uint packet_len = 0;
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/* Just a fail-safe.. should never happen */
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if (_udp_cs.has_quit) return;
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DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
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num_grfs = NetworkRecv_uint8 (&this->cs, p);
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if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
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for (i = 0; i < num_grfs; i++) {
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GRFConfig c;
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const GRFConfig *f;
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NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
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this->Recv_GRFIdentifier(p, &c);
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/* Find the matching GRF file */
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f = FindGRFConfig(c.grfid, c.md5sum);
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@@ -353,26 +256,132 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
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/* The name could be an empty string, if so take the filename */
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ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
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in_reply[i]->name : in_reply[i]->filename, sizeof(name));
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NetworkSend_GRFIdentifier(packet, in_reply[i]);
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this->Send_GRFIdentifier(packet, in_reply[i]);
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NetworkSend_string(packet, name);
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}
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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this->SendPacket(packet, client_addr);
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free(packet);
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}
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///*** Communication with servers (we are client) ***/
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class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
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DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
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virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
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public:
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virtual ~ClientNetworkUDPSocketHandler() {}
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};
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DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
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{
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extern const char _openttd_revision[];
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NetworkGameList *item;
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// Just a fail-safe.. should never happen
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if (_network_udp_server) return;
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DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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// Find next item
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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this->Recv_NetworkGameInfo(p, &item->info);
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item->info.compatible = true;
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{
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/* Checks whether there needs to be a request for names of GRFs and makes
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* the request if necessary. GRFs that need to be requested are the GRFs
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* that do not exist on the clients system and we do not have the name
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* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
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* The in_request array and in_request_count are used so there is no need
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* to do a second loop over the GRF list, which can be relatively expensive
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* due to the string comparisons. */
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const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
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const GRFConfig *c;
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uint in_request_count = 0;
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struct sockaddr_in out_addr;
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for (c = item->info.grfconfig; c != NULL; c = c->next) {
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if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false;
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if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
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in_request[in_request_count] = c;
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in_request_count++;
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}
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if (in_request_count > 0) {
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/* There are 'unknown' GRFs, now send a request for them */
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uint i;
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Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
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NetworkSend_uint8 (packet, in_request_count);
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for (i = 0; i < in_request_count; i++) {
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this->Send_GRFIdentifier(packet, in_request[i]);
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}
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out_addr.sin_family = AF_INET;
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out_addr.sin_port = htons(item->port);
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out_addr.sin_addr.s_addr = item->ip;
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this->SendPacket(packet, &out_addr);
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free(packet);
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}
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}
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if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
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if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
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if (item->info.hostname[0] == '\0')
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snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
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/* Check if we are allowed on this server based on the revision-match */
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item->info.version_compatible =
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strcmp(item->info.server_revision, _openttd_revision) == 0 ||
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strcmp(item->info.server_revision, NOREV_STRING) == 0;
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item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
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item->online = true;
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UpdateNetworkGameWindow(false);
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}
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DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
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{
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int i;
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struct in_addr ip;
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uint16 port;
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uint8 ver;
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/* packet begins with the protocol version (uint8)
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* then an uint16 which indicates how many
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* ip:port pairs are in this packet, after that
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* an uint32 (ip) and an uint16 (port) for each pair
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*/
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ver = NetworkRecv_uint8(&this->cs, p);
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if (this->cs.has_quit) return;
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if (ver == 1) {
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for (i = NetworkRecv_uint16(&this->cs, p); i != 0 ; i--) {
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ip.s_addr = TO_LE32(NetworkRecv_uint32(&this->cs, p));
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port = NetworkRecv_uint16(&this->cs, p);
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NetworkUDPQueryServer(inet_ntoa(ip), port);
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}
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}
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}
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/** The return of the client's request of the names of some NewGRFs */
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DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
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DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
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{
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uint8 num_grfs;
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uint i;
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/* Just a fail-safe.. should never happen */
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if (_udp_cs.has_quit) return;
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DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
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num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
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num_grfs = NetworkRecv_uint8 (&this->cs, p);
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if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
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for (i = 0; i < num_grfs; i++) {
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@@ -380,8 +389,8 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
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char name[NETWORK_GRF_NAME_LENGTH];
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GRFConfig c;
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NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
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NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
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this->Recv_GRFIdentifier(p, &c);
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NetworkRecv_string(&this->cs, p, name, sizeof(name));
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/* An empty name is not possible under normal circumstances
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* and causes problems when showing the NewGRF list. */
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@@ -397,72 +406,39 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
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}
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}
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/**
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* Every type of UDP packet should only be received by a single socket;
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* The socket communicating with the masterserver should receive the
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* game information of some 'random' host.
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*/
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typedef struct NetworkUDPPacketAndSocket {
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void (*callback)(Packet *p, const struct sockaddr_in *client_addr);
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SOCKET *incoming_socket;
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} NetworkUPDPacketAndSocket;
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static const NetworkUPDPacketAndSocket _network_udp_packet[PACKET_UDP_END] = {
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{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER), &_udp_server_socket },
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{ RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), &_udp_client_socket },
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{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), &_udp_server_socket },
|
||||
{ NULL, NULL },
|
||||
{ NULL, NULL },
|
||||
{ RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER), &_udp_master_socket },
|
||||
{ NULL, NULL },
|
||||
{ RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST), &_udp_client_socket },
|
||||
{ NULL, NULL },
|
||||
{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS), &_udp_server_socket },
|
||||
{ RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS), &_udp_client_socket },
|
||||
};
|
||||
|
||||
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr)
|
||||
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
||||
{
|
||||
byte type;
|
||||
|
||||
/* Fake a client, so we can see when there is an illegal packet */
|
||||
_udp_cs.socket = INVALID_SOCKET;
|
||||
_udp_cs.has_quit = false;
|
||||
|
||||
type = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (type < PACKET_UDP_END && *_network_udp_packet[type].incoming_socket == udp && !_udp_cs.has_quit) {
|
||||
_network_udp_packet[type].callback(p, client_addr);
|
||||
/* Find the matching GRF file */
|
||||
const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
|
||||
if (f == NULL) {
|
||||
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
||||
* already resolved name for this GRF (another server has sent the
|
||||
* name of the GRF already */
|
||||
config->name = FindUnknownGRFName(config->grfid, config->md5sum, true);
|
||||
SETBIT(config->flags, GCF_NOT_FOUND);
|
||||
} else {
|
||||
if (*_network_udp_packet[type].incoming_socket != udp) {
|
||||
DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
} else if (!_udp_cs.has_quit) {
|
||||
DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
} else {
|
||||
DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
}
|
||||
config->filename = f->filename;
|
||||
config->name = f->name;
|
||||
config->info = f->info;
|
||||
}
|
||||
SETBIT(config->flags, GCF_COPY);
|
||||
}
|
||||
|
||||
|
||||
// Close UDP connection
|
||||
void NetworkUDPStop(void)
|
||||
void NetworkUDPCloseAll(void)
|
||||
{
|
||||
DEBUG(net, 1, "[udp] closed listeners");
|
||||
|
||||
if (_network_udp_server) {
|
||||
NetworkUDPClose(&_udp_server_socket);
|
||||
NetworkUDPClose(&_udp_master_socket);
|
||||
} else {
|
||||
NetworkUDPClose(&_udp_client_socket);
|
||||
}
|
||||
_udp_server_socket->Close();
|
||||
_udp_master_socket->Close();
|
||||
_udp_client_socket->Close();
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
|
||||
// Broadcast to all ips
|
||||
static void NetworkUDPBroadCast(SOCKET udp)
|
||||
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
|
||||
{
|
||||
Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
uint i;
|
||||
@@ -476,7 +452,7 @@ static void NetworkUDPBroadCast(SOCKET udp)
|
||||
|
||||
DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
|
||||
|
||||
NetworkSendUDP_Packet(udp, p, &out_addr);
|
||||
socket->SendPacket(p, &out_addr);
|
||||
}
|
||||
|
||||
free(p);
|
||||
@@ -489,9 +465,9 @@ void NetworkUDPQueryMasterServer(void)
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||
}
|
||||
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
||||
|
||||
@@ -502,7 +478,7 @@ void NetworkUDPQueryMasterServer(void)
|
||||
// packet only contains protocol version
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
_udp_client_socket->SendPacket(p, &out_addr);
|
||||
|
||||
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
||||
|
||||
@@ -516,9 +492,9 @@ void NetworkUDPSearchGame(void)
|
||||
if (_network_udp_broadcast > 0) return;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||
}
|
||||
|
||||
DEBUG(net, 0, "[udp] searching server");
|
||||
|
||||
@@ -533,9 +509,9 @@ NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||
NetworkGameList *item;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return NULL;
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return NULL;
|
||||
}
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(port);
|
||||
@@ -551,7 +527,7 @@ NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||
// Init the packet
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
_udp_client_socket->SendPacket(p, &out_addr);
|
||||
|
||||
free(p);
|
||||
|
||||
@@ -569,9 +545,9 @@ void NetworkUDPRemoveAdvertise(void)
|
||||
if (!_networking || !_network_server || !_network_udp_server) return;
|
||||
|
||||
/* check for socket */
|
||||
if (_udp_master_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
||||
return;
|
||||
if (!_udp_master_socket->IsListening()) {
|
||||
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||
}
|
||||
|
||||
DEBUG(net, 1, "[udp] removing advertise from master server");
|
||||
|
||||
@@ -585,7 +561,7 @@ void NetworkUDPRemoveAdvertise(void)
|
||||
/* Packet is: Version, server_port */
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
NetworkSend_uint16(p, _network_server_port);
|
||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
||||
_udp_master_socket->SendPacket(p, &out_addr);
|
||||
|
||||
free(p);
|
||||
}
|
||||
@@ -602,9 +578,9 @@ void NetworkUDPAdvertise(void)
|
||||
return;
|
||||
|
||||
/* check for socket */
|
||||
if (_udp_master_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
||||
return;
|
||||
if (!_udp_master_socket->IsListening()) {
|
||||
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||
}
|
||||
|
||||
if (_network_need_advertise) {
|
||||
_network_need_advertise = false;
|
||||
@@ -637,19 +613,28 @@ void NetworkUDPAdvertise(void)
|
||||
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
NetworkSend_uint16(p, _network_server_port);
|
||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
||||
_udp_master_socket->SendPacket(p, &out_addr);
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
void NetworkUDPInitialize(void)
|
||||
{
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
_udp_master_socket = INVALID_SOCKET;
|
||||
_udp_client_socket = new ClientNetworkUDPSocketHandler();
|
||||
_udp_server_socket = new ServerNetworkUDPSocketHandler();
|
||||
_udp_master_socket = new MasterNetworkUDPSocketHandler();
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
|
||||
void NetworkUDPShutdown(void)
|
||||
{
|
||||
NetworkUDPCloseAll();
|
||||
|
||||
delete _udp_client_socket;
|
||||
delete _udp_server_socket;
|
||||
delete _udp_master_socket;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
Reference in New Issue
Block a user