(svn r6619) -Codechange: Use accessors for disabled_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
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@@ -209,7 +209,6 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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case WE_PAINT:
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w->disabled_state = 0;
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/* TODO -- Above and below you see some lines commented out with '//' in
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* front of it. This is because currently the widget system can't handle
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* more than 32 widgets per window, and we need 34. Therefor we draw
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@@ -223,18 +222,23 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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/* You can't select smoothness if not terragenesis */
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// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33);
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if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31);
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SetWindowWidgetDisabledState(w, 30, _patches_newgame.land_generator == 0);
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SetWindowWidgetDisabledState(w, 31, _patches_newgame.land_generator == 0);
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/* Disable snowline if not hilly */
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if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23);
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SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
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/* Disable town and industry in SE */
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if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25);
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SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
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SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
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SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
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SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
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SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
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SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
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if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18);
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if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20);
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if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21);
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if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23);
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SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
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SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
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SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
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SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
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w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
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DrawWindowWidgets(w);
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y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
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@@ -576,11 +580,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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case WE_PAINT:
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w->disabled_state = 0;
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if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14);
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if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16);
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if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17);
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if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19);
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SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
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SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
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SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
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SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
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w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
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DrawWindowWidgets(w);
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